
Video game characters don’t generally ooze cool, but the ones in Policenauts do. Jonathan’s “Varsity jacket with red collared shirt” and blue hair look is what makes him the darling for avatars and signatures on bulletin boards and social media platforms throughout the internet. Each character dons unique clothes, hairstyles, and facial features that make them stand out from your average character actor. One also cannot overlook the well-designed characters that makes it a memorable game. Unlike the creative writing story that we all had to write in ninth grade that borrowed and stole from our favorite shows and movies, Policenauts feels familiar without feeling derivative.
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Kojima is unapologetic about lifting of major plot points and visual motifs from his favorite American movies to use in his games, but much like Snatcher, which took blatant cues from Blade Runner, Terminator, and Alien the blend of American plot points however surprisingly does not distract from the overall motif of Policenauts. To top it off, he has an issue with firing his gun, just like Officer Al Powell from Die Hard. Ed also looks uncannily similar to Danny Glover, further pushing the Lethal Weapon inspiration. He teams up with his former teammate, disgraced vice squad officer Ed Brown, who these days is relegated to desk duty. After a tragic moment, Jonathan takes up the case and travels to the BEYOND colony to find answers. When Lorraine mysteriously shows up at Jonathan’s office seeking his help to find her second husband who has disappeared, the story kicks into high gear.

Jonathan starts a fledgling detective agency to get back on his feet, to little success.
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His hometown of Los Angeles is now a mess that seems lifted straight from the movie Blade Runner, and his wife Lorraine has left him for another man. The only problem is that everything and everyone around him has become 25 years older. Thanks to surprisingly advanced technology in his spacesuit that allowed him to hibernate and subsequently, not age. Believed to be lost forever, this buddy cop adventure starts off like folk tales Rip Van Winkle and Urashima Taro as Jonathan returns to Earth, now called HOME. The first of many homages to American movies in the game, Jonathan bears a striking resemblance to Mel Gibson’s character from Lethal Weapon.ĭuring the inaugural mission however, Jonathan gets accidentally cut loose from his spaceship, drifting off into the deep space abyss. Set in the year 2040, Policenauts has the player act as private detective Jonathan Ingram, a former police officer from “Old L.A” who was once part of the prestigious group of “Policenauts,” a group of five officers who were sent to space for an expedition that would later found the first space colony for humans, called BEYOND. Since 90% of Policenauts is its story, the game must mainly be judged on the story’s merits. Thankfully, due to the efforts of the team at, a fully-translated English version of the Saturn release was finally completed in 2016. According to Hardcore Gaming 101, Policenauts was announced for an English release on the Sega Saturn, but for unclear reasons was cancelled.
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Featuring full cinematic anime cut scenes replacing the pixel art of the PC-98 release, as well as new scenes, new music, and even more excessive amounts of dialogue for curious players to sift through, the Saturn version is considered the definitive release of the game.

First released for the NEC PC-98 computer in 1994, Policenauts would see a Sega Saturn release in Japan in September of 1996. Policenauts, like Snatcher, had numerous re-releases on PCs and consoles throughout its span of relevance. But more than strictly an aesthetic experience, Kojima’s unique directing prowess drives Policenauts to blend everything this game’s target audiences of geeks would enjoy: Cowboy Bebop-esque anime art styles, dystopian futuristic societies filled with technical jargon, giant mechs, gun battles, and blatant rip-offs of American Hollywood movies into a uniquely Japanese interactive adventure. While not as cyberpunk as its predecessor, Kojima would follow-up Sega CD cult classic Snatcher with a sci-fi buddy cop adventure that today is more known for the use of its pixel art in vaporwave motifs on YouTube than anything else. In the early 1990s, noted video game creator Hideo Kojima set out on creating another cinematically-inspired text adventure akin to the point-and-click games that dominated 1990s personal computers. Genre: Adventure Developer: KCE Japan Publisher: Konami Players: 1 Released: 1996
